The following acts should never be performed by player characters: Avoid excessively gross or scatological descriptions.Sex always happens “off-screen.” Because attempts at initiating a relationship between player characters can be uncomfortably similar to one player hitting on another, this should generally be avoided (and is entirely inappropriate when playing with strangers). Romantic and sexual relationships can happen in the game, but players should avoid being overly suggestive.However, excessive descriptions of gore and cruelty should be avoided. Bloodshed, injuries, and even dismemberment might be described.The following is a set of basic assumptions that works for many groups, which you can modify to fit your preferences and those of the other players. That’s not always enough, as that approach relies on shared assumptions that aren’t always accurate. You might find that your players don’t have much to say on the topic of objectionable content, and just assume that general societal mores will keep the most uncomfortable topics out of the game. The Pathfinder Baseline Source Core Rulebook pg. Resolve the issue if any player deliberately pushes these boundaries, tries to find loopholes, tries to renegotiate the limits, or belittles people for having a different tolerance to objectionable content.Act immediately if someone becomes uncomfortable about content during a session, even if it wasn’t already banned in a prior discussion.Ensure you and the players abide by the boundaries.Clearly convey these limits to the other players. What’s the limit on how graphically these concepts should be described? Can players swear at the table? Does anyone have phobias they don’t want to appear in the game, such as spiders or body horror?Īfter you figure out the limits on objectionable content, you have four important tasks: Pathfinder games often include violence and cruelty. It can help to start with a rating, like those used for movies or video games. If someone wants it banned, ban it-no questions asked. These discussions are intended to keep players safe, and so it’s not okay to ask why someone wants a type of content banned. Because the story unfolds in real time, it’s essential that you discuss these topics before the game starts. 486 3.0īefore a campaign begins, check in with your players-as a group or individually-to find out what types of content they want to allow in the game, and which topics they would prefer to avoid. Objectionable Content Source Core Rulebook pg. Working together, we can build a community where players of all identities and experiences feel safe. Your efforts are part of the long-term process of making games and game culture welcoming to all. Never let those acting in bad faith undermine your game or exclude other players. What’s important is how you respond and move forward. It’s never appropriate to make the person who is uncomfortable responsible for resolving a problem. You also have the authority (and responsibility) to ask players to change their behavior-or even leave the table-if what they’re doing is unacceptable or makes others feel uncomfortable. If you’re preparing prewritten material and you find a character or a situation inappropriate, you are fully empowered to change any details as you see fit. If a player tells you they’re uncomfortable with something in the game, whether it’s content you’ve presented as the GM or another player’s or PC’s actions, listen carefully to that player and take steps to ensure they can once again have fun during your game. If you notice a player becoming uncomfortable, you are empowered to pause the game, take it in a new direction, privately check in with your players during or after the session, or take any other action you think is appropriate. Additionally, be on the lookout for behavior that’s inappropriate, whether intentional or inadvertent, and pay careful attention to players’ body language during the game. Work with your players to ensure they have the resources and support they need. Players with physical or mental disabilities might find themselves more challenged than abled players. It can remain so only if the players follow the social contract and respect one another. Games can deal with difficult subjects and have stressful moments, but fundamentally Pathfinder is a leisure activity. The role of Game Master comes with the responsibility of ensuring you and the rest of the players have a rewarding, fun time during the game. Chapter 10: Game Mastering / Game Mastering / Planning a CampaignĪ Welcoming Environment Source Core Rulebook pg.
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